Machine Learning 2

This was another ML project, aimed at generating building footprints for my ‘Greenhouse’ tool. I eventually ended up writing a differentiable SVG renderer in an attempt to make the training fast enough to run on my home machine. Another interesting exercise, which turned into more of an academic challenge than something robust enough to actually do anything useful (an ongoing theme with ML tools).

Wolf cove 1

I was bought on to the project only a few weeks before principle photography, with many of the virtual environments not yet optimised for shooting. My role was to work with the external vendors, my team at Bunker Digital, and the stage operations team from PXO to make sure each environment was as polished as it could be for the volume, given the available time and technology.