Two part TV Movie for AnthemFX – meant to be a prequel to the ‘Peter Pan’ story.
Tag: neverland
Neverland stone bridge
A lot of the work on this show was turning exterior shots (from Ireland) into the fantastical landscapes of ‘Neverland’. Many of the forest shots were supposed to contain deep canyons with natural stone bridges, but were simply shot with cones or small pieces of bluescreen on the ground.
Neverland ha long bay
Rocky islands DMP, done in collaboration with Rose Wang. Concept obviously inspired by Ha Long Bay.
Neverland Software
This is probably the fastest-paced show I ever worked on. Most matte paintings were done in less than a week, and many in only a couple of days.
Neverland forest gorge 2
One of many forest interior matte paintings, based on Vue renders
Neverland spirit colony
Matte painting of the Tree Spirit colony on fire. Flames and smoke were added by the FX artists.
Neverland white wood water
Another matte painting of the ‘White Wood’. In all the concept art, the tops of the trees were never seen (even in the distance), which wasn’t practical in this shot. Tree renders done in ‘Vue’.
Neverland forest edge
Edge of the ‘White Wood’. Was meant to be an ‘epic landscape’, but the plate was rather limiting.
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Neverland forest city 3
Concept art for the initial view of Fludd’s city – every building is meant to be formed or grown out of giant trees.
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Neverland forest city 2
Establishing shot for Dr. Fludd’s city
Neverland Forest city
Concept art for Fludd’s forest city. Model and base render by Gavin Jung and Remo Weiland.
Neverland white wood 1
First shot of the ‘White Wood’ environment. The simple sets and the odd design for the forest made these shots very tricky to create.
Neverland ship 1
Sky replacement and horizon extension. I didn’t create the ship, but did composite it for this test shot.
Neverland forest
Concept and DMP for the forest in the opening sequence