Ice Age 1

This environment (Bingley in the Ice Age) was simply referred to as ‘Snowy Plain’. The principle challenge was the snowstorm, which I created using a volume shader for the fog, and multiple layers of animated textures for the cloud and spindrift. The distant landscape is a detailed matte painting from DNEG’s DMP team, but you can barely see it in the final frame.

Stonehenge

Stonehenge featured several times during the show – at sunset, dawn, and night. I created and lit a large portion of this environment, with assistance from the matte painting department at DNEG. The surrounding landscape was a real location in New Zealand that was split into a multi-layered camera projection in Unreal, with CG grass and stone monoliths for blending with the practical set.