Category: four_logos

TATD software

Posted on July 26, 2024September 23, 2024 by ajconcep

‘Those About to Die’ was the first Unreal 5 virtual production show completed at Dimension

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Time bandits software

Posted on June 26, 2024September 23, 2024 by ajconcep

This was the last show I touched that used Unreal 4, before the switch to UE5, lumen and nanite. I can’t say I miss lightmass!

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Sonic logos

Posted on May 28, 2024September 28, 2024 by ajconcep

Houdini was used to process the underlying terrain in all of these environments – though the detail is usually hidden by the resulting dressing

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Avatar software

Posted on April 25, 2024September 28, 2024 by ajconcep

The bulk of the virtual production environments were used as reference, and replaced in VFX. My work finished as soon as principle photography did, so I’m having to make some guesses as to what remains in the final image. Happy to correct any mistakes – definitely don’t want to take credit for any work done (or redone) by another vendor!

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Diorama logos

Posted on December 26, 2019December 26, 2019 by ajconcep

We had a lot of support on this project from Unity Technologies, particularly Mike Wuetherick and the M+E division.

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Realtime Software

Posted on December 16, 2019December 16, 2019 by ajconcep

I’ve been making good use of procedural tools and workflows for the work shown here – something I think will only grow in future.

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JL Software

Posted on December 16, 2019December 16, 2019 by ajconcep

This was the first show at MPC to make use of a game engine for VFX production.

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Triffids software

Posted on December 14, 2019December 14, 2019 by ajconcep

Freelance contract for ‘PaintingPractice’. Work was a combination of concept designs to be sent to Rocket Science VFX in Toronto, and DMPs that were completed locally.

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Arch-viz software

Posted on December 31, 2017December 14, 2019 by ajconcep

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Concepts – software

Posted on December 31, 2017December 14, 2019 by ajconcep

My concept work tends to start in SketchUp for basic massing and perspective, and is finished in a combination of Painter and Photoshop.

Recently I’ve been experimenting with alternatives – Affinity Photo instead of Photopshop, and Krita instead of Painter. Both seem pretty promising.

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Leap Year Software

Posted on December 30, 2017December 14, 2019 by ajconcep

Cinesite was a Nuke-based facility, and I’d been using Fusion for several years. I had to switch over very quickly!

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MPC Software

Posted on December 30, 2017December 14, 2019 by ajconcep

At last count, there were 29 different tools in use within the department, but these are the ones I was instrumental in bringing into the company, or integrating into the pipeline.

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Neverland Software

Posted on December 29, 2017December 14, 2019 by ajconcep

This is probably the fastest-paced show I ever worked on. Most matte paintings were done in less than a week, and many in only a couple of days.

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Sanctuary Software

Posted on December 29, 2017December 14, 2019 by ajconcep

When I started, Anthem had one very old license of Vue, but were kind enough to upgrade it for me, and I made VERY heavy use of it during my time there.

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LVK software

Posted on December 27, 2017December 27, 2017 by ajconcep

All of the illustrations were done using a combination of SketchUp and Painter.  The aerial forest matte painting was given to me as a challenge – it was far larger than anything I’d ever done before.  I learnt ‘Vue’ in a weekend, and then came in on a Monday to do the shot.

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Human body logos

Posted on December 26, 2017December 26, 2017 by ajconcep

  

‘Shake’ had just been discontinued, and Rushes decided on eyeon ‘Fusion’ as a replacement.  I made heavy use of Fusion’s 3D compositing functions on this show, including particle systems (for the Tornado) and displacement (for the SEM effects).  

 

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Software logos

Posted on April 10, 2007December 24, 2017 by ajconcep

Concepts done in SketchUp and Painter.  Final Matte Paintings done in Photoshop.  Source renders from other artists, or created in Vue.

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