Circus Maximus material masks

To simplify the massive UDIM tile count into something that could run in 48GB of VRAM, we used a fairly involved layered material / height blend system. An automated tool baked each section of the stands into a set of materials masks – Red for dirt, Green for wear, Blue for rain staining, and Alpha as a material variance mask. We managed a very close match to the VFX final with less than 5% of the texture data.