Author: ajconcep

Destroyed London

Posted on December 29, 2017 by ajconcep
Before imageAfter image

Concept for post-destruction London.  Final matte painting was done by RodeoFX.

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Triffid orchard

Posted on December 29, 2017 by ajconcep

Concept for the Triffid ‘Orchard’.  Based on initial artwork by the art director, Dan May.  I wrote a script for SketchUp to transfer cameras into Vue, so the camera lineup could be done using SketchUp’s camera match feature, and the final renders could be done with Vue.

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Triffoil refinery 1

Posted on December 29, 2017 by ajconcep

Another angle of the Triffoil facility destruction.  Build architecture is inspired by a water treatment plant close to Heathrow airport.

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Triffoil refinery 2

Posted on December 29, 2017 by ajconcep

Post Triffid outbreak DMP

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triffoil refinery 3

Posted on December 29, 2017 by ajconcep
Before imageAfter image

Triffoil refinery establishing shot.  Source renders of the main refinery building provided by others.

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LVK Titles

Posted on December 27, 2017December 27, 2017 by ajconcep

 

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LVK rushes logo

Posted on December 27, 2017December 27, 2017 by ajconcep

Freelance contract for ‘Rushes Film and TV’

Not a high-brow project, but very good fun to work on.   All the artists had a lot of creative freedom, and the director (Phil Claydon) was great to work with.

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LVK town street

Posted on December 27, 2017 by ajconcep

Stages of the ‘Town Street’ illustration for the Film’s prologue.  The sequence was meant to have a comic-book feel, so these illustrations were used as backgrounds in the actual film, rather than concepts for a more photo-real painting.

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LVK alchemy

Posted on December 27, 2017December 13, 2019 by ajconcep

Only direction given was ‘a Crazy Alchemist’s Lair’, so I had a lot of creative freedom.

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LVK arches

Posted on December 27, 2017 by ajconcep

SketchUP has it’s roots as an architectural modeler, so creating the vaulted ceilings was easier than I expected.

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LVK software

Posted on December 27, 2017December 27, 2017 by ajconcep

All of the illustrations were done using a combination of SketchUp and Painter.  The aerial forest matte painting was given to me as a challenge – it was far larger than anything I’d ever done before.  I learnt ‘Vue’ in a weekend, and then came in on a Monday to do the shot.

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LVK Forest Track

Posted on December 27, 2017December 27, 2017 by ajconcep

Forest track illustration, also for the title sequence

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LVK Jimmy illustration

Posted on December 27, 2017December 13, 2019 by ajconcep

Illustration test of Matthew Horne as ‘Jimmy’.  The director was hoping to have a fully illustrated poster commissioned, in the style of the old hammer horror films.  This was my pitch for me have a go at it. 

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LVK poster

Posted on December 27, 2017December 13, 2019 by ajconcep

Concept for the movie’s poster

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LVK storyboards

Posted on December 27, 2017December 27, 2017 by ajconcep

Storyboards for the final shot

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LVK aerial forest DMP

Posted on December 27, 2017 by ajconcep

Before imageAfter image

‘Cragwich Forest’ aerial shot – the first time I used ‘Vue’ in production, as well as the first full establishing of my career

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Human body title

Posted on December 26, 2017 by ajconcep

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Blood SEM

Posted on December 26, 2017December 26, 2017 by ajconcep

One of the key ‘looks’ of the documentary was to use Scanning Election Microscopy (SEM) images for any shots within the body.  As SEM images are basically depth maps, I used them as displacement maps within ‘Fusion’ to create pseudo-3D scenes.  Combined with extreme depth of field and false colour effects, the results were very effective.  

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Human body Rushes logo

Posted on December 26, 2017December 26, 2017 by ajconcep

Freelance contract for ‘Rushes Film and TV’.

Human Body: Pushing the Limits was nominated for an emmy for ‘Outstanding Special Visual Effects for a Series’ in 2008

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Human body marketing still

Posted on December 26, 2017December 26, 2017 by ajconcep

Main marketing and publicity image.  Needed to be 6K, so I up-resed the textures used for the bones and muscles on the hero human model, as well as scattering the smaller rocks.  I then painted over the final renders, adding detail to the rock surfaces, as well as the background and dust.

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Eye SEM

Posted on December 26, 2017December 26, 2017 by ajconcep

More shots using the SEM displacement technique I developed.  Close-up of the fovea (the most sensitive part of the eye), and the spinal cord.

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Human body logos

Posted on December 26, 2017December 26, 2017 by ajconcep

  

‘Shake’ had just been discontinued, and Rushes decided on eyeon ‘Fusion’ as a replacement.  I made heavy use of Fusion’s 3D compositing functions on this show, including particle systems (for the Tornado) and displacement (for the SEM effects).  

 

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Spider vision

Posted on December 26, 2017December 26, 2017 by ajconcep

Texturing for the ‘Spider Vision’ in the spider bite sequence.  

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Cave mouth

Posted on December 26, 2017December 26, 2017 by ajconcep

Before imageAfter image

Cave mouth DMP.  Shot in Bourne Woods, near Farnham in the UK.  It’s such a popular filming location that there were lots of set pieces from other shows handing around – the random junk in this plate was from ‘Band of Brothers’.

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Tornado aftermath 2

Posted on December 26, 2017December 26, 2017 by ajconcep

Second ‘Tornado aftermath’ matte painting.  Classic (read: cheesy) backlit DMP sunset.

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Tornado aftermath 1

Posted on December 26, 2017December 26, 2017 by ajconcep

Tornado aftermath – corn field and sky extension. 

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Cliff Edge

Posted on December 26, 2017December 26, 2017 by ajconcep

Cliff edge set extension for the ‘Rock Fall’ sequence

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Tornado concepts

Posted on December 26, 2017December 26, 2017 by ajconcep

VFX storyboards for the Tornado impact sequence in Episode 1

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Tornado field supercell

Posted on December 26, 2017December 26, 2017 by ajconcep

Before imageAfter image

‘Supercell’ matte painting for the ‘Tornado’ episode.  Miniature trailer from ‘The Model Unit’.  Source photo for the supercell from ‘Extreme Instability’

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Title Post

Posted on August 10, 2007December 24, 2017 by ajconcep

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Fish Eye Matte Painting

Posted on August 9, 2007December 24, 2017 by ajconcep

‘Fish Eye’ matte painting. Used as background for almost every poster, affiliate marketing material and website. Probably the most widely visible painting I’ve ever done.

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Stadium concept art 1

Posted on July 10, 2007December 24, 2017 by ajconcep

Initial blocking was done in ‘SketchUp’, and painted in Corel ‘Painter’.

 

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Rushes logo

Posted on July 9, 2007December 24, 2017 by ajconcep

Freelance contract for Rushes Film and TV

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Skyline waterfront concept

Posted on June 10, 2007December 25, 2017 by ajconcep

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Initial design for the Skyline matte painting.  I preferred this design, but it was thought that it discriminated against host cities that didn’t have a waterfront view.

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Stadium Concept Art 2

Posted on June 10, 2007December 24, 2017 by ajconcep

Initial designs featured sparklers and fireworks, but this was thought to encourage hooliganism at the actual games.  The final shots used streamers and floating glitter to try to produce a similar effect. 

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Storyboards

Posted on June 9, 2007December 24, 2017 by ajconcep

Storyboards for the main title sequence

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Software logos

Posted on April 10, 2007December 24, 2017 by ajconcep

Concepts done in SketchUp and Painter.  Final Matte Paintings done in Photoshop.  Source renders from other artists, or created in Vue.

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UEFA Aerial 1

Posted on March 10, 2007December 25, 2017 by ajconcep

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Aerial view of the stadium, from the main title sequence

Surrounding city is a combination of north London (the area surrounding the Arsenal stadium) and Barcelona, which has the largest football stadium in Europe.

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UEFA Aerial 2

Posted on March 9, 2007December 24, 2017 by ajconcep

Alternate aerial view, often used as an alternate background in marketing posters

 

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Skyline final concept art

Posted on February 20, 2007December 24, 2017 by ajconcep

 

Final concept painting for the iconic ‘skyline’ matte painting

 

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Skyline final DMP

Posted on January 10, 2007December 24, 2017 by ajconcep

Before imageAfter image

Final matte painting of the ‘Skyline’ stadium.  Initial renders done in ‘Vue’.

 

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