Stonehenge

Stonehenge featured several times during the show – at sunset, dawn, and night. I created and lit a large portion of this environment, with assistance from the matte painting department at DNEG. The surrounding landscape was a real location in New Zealand that was split into a multi-layered camera projection in Unreal, with CG grass and stone monoliths for blending with the practical set.

Tails 1

I believe this is the last shot I worked on at MPC. The far background was from a drone shoot done in Squamish by Scott Russell and augmented by Hana Hirosaka. I added the FG vegetation as set of projected cards. I was also, bizarrely, responsible for the animated UI of Tails’ handheld tracker, which was created in nuke. I would not recommend doing this…

MPC Dark Shadows

Dark Shadows – 2011

I was made lead artist for the first time mid-way through this show, when the existing lead left.  I set up the WPP (world position pass) projection templates for the cliffs, as well as the Liverpool docks skyline.  I also created the cliff-top as a matte painting, and used a script to re-create a Vue forest ecosystem as a card setup in Nuke.