Machine Learning 1

This was a project to train a machine learning system in terrain erosion, to speed up the process of landscape creation. It used a dataset from Washington in the US, and a custom version of ‘Pix2pix’. While the results looked promising, the resolution (256×256) wasn’t high enough to be useful, and turned into more a learning exercise than a production-ready tool.

Ice Age 1

This environment (Bingley in the Ice Age) was simply referred to as ‘Snowy Plain’. The principle challenge was the snowstorm, which I created using a volume shader for the fog, and multiple layers of animated textures for the cloud and spindrift. The distant landscape is a detailed matte painting from DNEG’s DMP team, but you can barely see it in the final frame.

MPC Titles

I worked for MPC Vancouver for more than 8 years, 7 of them as head of the 3DDMP / Environments department.

As far as I can tell, I hired 154 people into the department during my time there, around 40 for their first ever role in VFX.

The studio closed it’s doors for good in December 2019

MPC – TFH

The Finest Hours – 2015

I was again lead artist on this show, as well a HoD of the whole of the Vancouver environments department.  I created several coastline matte paintings for this show, as well as some skydomes.  This is one that I worked on at a rate of about 1hr/week for the duration of the show – a fully digital grass bank, blowing in the wind.